Change Log

  • 31-07-2012 v1.1
    • Added special item functionality (The Journal)
  • 29-07-2012 v1.0
    • Added random attacks
    • Added basic messages system to notify users if they have been attacked
    • Added basic player profile
    • Added XP to next level bar
    • Added missions completed tab
  • 25-07-2012 v0.9.0
    • Added framework for missions!
      • You can now do missions for XP and special items! 
  • 24-07-2012 v0.8.5
    • Added Attack Again button in fight stats
    • Zombies can now move between cities/towns/buildings
    • Added basic leaderboard to show who has killed most zombies
  • 23-07-2012 v0.8.0
    • Generated another city
    • Opened registration for beta testing
    • Added Forum section for feedback and bug reporting
    • Added short FAQ
  • 22-07-2012 v0.7.5
    • Added a few percentage bar graphics
    • Started formatting the world into blocks ready to apply graphics
    • Added some item imagery
    • Spruced up call to action links into shiny buttons
  • 17-07-2012 v0.7.0
    • Added basic design surround
  • 16-07-2012 v0.5.5
    • Ability to fortify your safe house
    • List items which have been constructed on safe house and how put them there
    • Added 100 levels and XP
    • Function to inject particular items into the world if supply is low
  • 15-07-2012 v0.4.0
    • Reworked and merged a few attack alogrythms to keep code clean
    • Added battle reports
    • Win or Lose you still lose HP from the battle
    • Added a few new items
    • Better layout for inventory before design goes in
  • 12-07-2012 v0.3.0
    • Reboot coming tonight, everything will be reset
  • 11-07-2012 v0.3.0
    • AP required to pick up items
    • healing implemented
    • stopped taking item twice if someone clicked before you (fastest finger first)
    • stats recalculate each time an action is done, search, pickup, equip, drop etc
    • 2 XP added when searching, this also checks XP against levels databse to see if you level up
    • Basic leveling system is in place
  • 10-07-2012 v0.2.5
    • Partly tested inventory! you can take items, equip weapons and drop items
    • Created building structures
    • World generator with automatic naming of cities, towns, houses, streets
    • Moar zombies! Automatic Zombie population into towns and buildings! Each zombie has a name, they were real people you know
    • Ability to search a building for items
    • Ability to set a house as your home location
    • Live tracking of players
    • Show other players in the same building or town you are in
    • Enabled site registration
    • AP calculations when searching and setting home
    • Added hero information to header of site
    • 1AP restored every 5 minutes untill full
  • 09-07-2012 v0.2
    • Creating database
    • Added error logging function to track when things go wrong
    • Created MVC world structure
  • 08-07-2012 v0.1.5
    • Planning
  • 07-07-2012 v0.1.0
    • Planning